Erasmus+ mobility: Kahoot! – having fun by learning

Written by Irina Chiriac 

This week has outlined the start of the activities in the third mobility of the Erasmus+ English through Entrepreneurship project held in Trondheim, Norway, from 13th to 17th February, 2017. In a traditional spirit, each mobility consists of innovative, educational and highly interesting activities for the students coming from five European countries: Belgium, Croatia, Romania, Turkey and Norway.

The mobility from Norway set itself out from the beginning with extremely engaging, stimulating and catching activities. One of these was Alf Inge Wang’s lecture on Tuesday the 14th about Kahoot!, a game-based learning platform used by more than 35 million people from more than 180 countries in a single month.


The Kahoot! creator emphasized the fact that the platform has gained its popularity due to the fact that it is used not only by schools but also by other institutes like universities and churches and it allows all of its users to simply boost their motivation to learn since they can have fun at the same time, taking part in numerous tests and creating relationships with the other players.

The lecture was a dynamic one in which the creator interacted with all the students and teachers. The climax was reached when the whole audience was involved in a demo of the game. A big screen in front of the classroom projected the questions, shown one by one, and everybody had to answer them from their phone, with a method called BYOD (Bring Your Own Device) and by choosing the correct answer. An almost instantaneous message about the accuracy of the answer was sent along with the position of the player in the hierarchy of all players. Knowledge, concentration and reaction speed were all necessary to gain the first place. Despite the eager competitive spirit in the room, the winner was awarded warm applauses.

The final part of the presentation contained a Q&A session in which Mr Wang offered information about some technicalities of the game, the story behind it or its soundtrack. Last but not least, Mr Wang disclosed some secrets about the game and the entrepreneurial aspects the audience was interested in. The speech was as successful as the game, and it resulted in the fact that the platform gained a few new players ready to learn and test their knowledge and limits while using KAHOOT!

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